2008
you need to use the Plate Match/MAX R2 filter so the texture is not affected
by the antialiasing.
There are three ways you can render objects to blend seamlessly into a
background environment:
■ Assign a
matte/shadow material on page 5538 .
■ Assign a 100% self-illuminated diffuse texture to an object using Camera
Mapping
on page 1154 .
■ Assign a 100% self-illuminated diffuse texture using Environment/Screen
projection (see
Coordinates Rollout (2D) on page 5620 ).
Use Plate Match/MAX R2 antialiasing when you need to match foreground
objects with an unfiltered background, or when you need to match the
antialiasing qualities of the 3ds Max 2 renderer.
Procedures
To set up an object for motion blurring:
1 Select the object to blur.
2 Right-click the object, and then choose Properties from the quad menu.
The Object Properties dialog is displayed.
3 In the Motion Blur group, click By Layer to change it to By Object.
The other Motion Blur controls are now enabled.
4 In the Motion Blur group, choose either Object or Image.
5 If you chose Image, you can adjust the Multiplier spinner. This increases
or decreases the length of the blurred object's streak.
6 Click OK.
To add motion blur when you render the animation:
1 Click Render Scene.
The Render Scene dialog appears.
Default Scanline Renderer Rollout | 5951