2008

The G-Buffer ID can be any positive integer.
If you give the same G-Buffer ID value to more than one object, all these
objects will be post-processed.
Lens Effects Filters
Rendering menu > Video Post > Video Post toolbar > Add Image Filter Event
> Choose a Lens Effects Filter from the Filter Plug-In list.
The Lens Effects filters add realistic camera flares, glows, gleams, glimmers,
and depth-of-field blurring to your scenes. Lens Effects can affect an entire
scene or can be generated around specific objects in your scene.
Lens Effects are applied through the Video Post interface. To learn about
adding scene and image filter events to the video post queue, see
Add Scene
Event
on page 6607 , and Add Image Filter Event on page 6620 .
Lens Effects includes the following filters:
Lens Effects Flare on page 6648 : Creates the optical effect that occurs when
a bright light reflects across the lens of a camera.
Lens Effects Focus on page 6670 : Creates a blur on objects based on their
distance from the camera. tracks an objects distance from the camera
using a Z-Buffer. Focus uses the Z-Buffer information from the scene to
create its blurring effects.
Lens Effects Glow on page 6673 : Creates a glowing light around any assigned
object, such as a laser beam or the thruster on a space ship.
Lens Effects Highlight on page 6685 : Creates a bright cross star effect on a
designated object.
WARNING When you animate Lens Effects parameters, this creates pointers into
the actual scene, so Lens Effects animation is lost if you save the Video Post queue
in a VPX file on page 7967 . To preserve the animation, save the Video Post data,
including Lens Effects animation, in the MAX file.
Procedures
Len Effects like Glow and Highlight can be set to affect specific objects in your
scene based on their
G-Buffer ID on page 7795 . This lets you apply glows and
highlights to the object, or to the material, or both.
Lens Effects Filters | 6639