2008

This queue shows all the correct events in the proper order in the queue.
The problem is the timing and positioning of the range bars. The most
likely cause of this problem is using the
Abut Selection on page 6607 when
it's not necessary. In order for the Fade event to work properly, it needs to
overlap the animation for the amount of time you want to fade to occur.
You need to take into account the number of frames where the scene
actually fades.
To fix this queue, you have to decide how many frames over which the
fade will occur. Let's say you want the scene to fade to black over ten
frames. You would need to drag the right end of the Perspective event
range bar ten frames to the right to overlap the Fade event.
The object glows during rendering, but not in the animation.
This second example is even more misleading than the first. The infuriating
thing about this problem is that while the scene is rendering, the object
in the scene shows the glow effect. When the resultant animation is played
back, the Glow effect is not present.
6578 | Chapter 20 Video Post