2008

Desaturate Low Levels simulates the eye's response to dim lighting. In dim
lighting, the eye does not perceive colors and sees tones of gray instead.
The effect of this setting is not apparent except at very low light levels, below
5.62 footcandles (lumens per square foot). When the illuminance is less than
0.00562 footcandles, the scene is completely gray.
NOTE 1 footcandle (fc) equals 10.76 lux (lumens per square meter).
Logarithmic Exposure Control
Rendering menu > Environment > Environment and Effects dialog >
Environment panel > Exposure Control rollout > Choose Logarithmic Exposure
Control from the list. > Logarithmic Exposure Control rollout
Logarithmic Exposure Control uses brightness, contrast, and whether the
scene is outdoors in daylight to map physical values to RGB values. You can
use it with either the
default scanline renderer on page 5949 and the mental
ray renderer
on page 6039 . Logarithmic Exposure Control is best for scenes with
a very high dynamic range.
Left: The intensity of an IES Sun light completely overexposes a scene.
Right: Logarithmic exposure control corrects the overexposure.
Logarithmic Exposure Control is the best type of exposure control for
animations because it doesnt use histograms.
TIP If you're rendering to texture on page 6169 , use the Logarithmic exposure
control, not the Automatic or Linear control.
See also:
Environment Panel on page 6486
6540 | Chapter 19 Effects and Environments