2008

Normally, when rendering a series of frames, the software calculates radiosity
only for the first frame. If, in an animation, it might be necessary to recalculate
the advanced lighting in subsequent frames, turn this option on. For example,
a brightly painted door might open and affect the coloring of a nearby white
wall, in which case the advanced lighting should be recalculated.
Bitmap Proxies group
Displays whether 3ds Max is using full-resolution maps or bitmap proxies for
rendering. To change this setting, click the Setup button.
Setup Click to open the
Global Settings and Defaults for Bitmap Proxies
dialog
on page 6912 .
Render Output group
Save File When on, the software saves the rendered image or animation to
disk when you render. Save File is available only after you specify the output
file using the Files button.
Files Opens the
Render Output File dialog on page 5892 , which lets you specify
the output file name, format, and location.
You can render to any of the still or animated
image file formats on page 7116
that are writable.
If you render multiple frames to a still-image file format, the renderer renders
individual frame files and appends sequence numbers to each file name. You
can control this with the
File Number Base setting on page 5932 .
Put Image File List(s) in Output Path(s) Turn on to create an
image sequence
(IMSQ) file
on page 7138 , and save it in the same directory as the rendering.
Default=off.
3ds Max creates one IMSQ file (or IFL file) per render element on page 6144 .
The files are created when you click Render or Create now. They are generated
before the actual rendering.
Image sequence files are created by the following kinds of rendering:
The Render Scene dialog
Batch rendering
Command-line rendering
MAXScript rendering
Common Parameters Rollout (Render Scene Dialog) | 5937