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Pick Gizmo Click to enter Pick mode and click an atmospheric apparatus in
the scene. The apparatus displays the fire effect when you render. The name
of the apparatus is added to the apparatus list.
Multiple apparatus objects can display the same fire effect. For example, torches
on a wall can all use the same effect. Assign a different seed to each apparatus
to vary the effect.
You can assign single apparatus to multiple fire effects. For example, one
apparatus can display both a fireball and a tendril flame effect.
You can choose multiple gizmos. Click Pick Gizmo and press H. This opens
the Pick Object dialog, which lets you choose multiple objects from the list.
Remove Gizmo Removes the gizmo selected in the gizmo list. The gizmo
remains in your scene but it no longer displays the fire effect.
Gizmo List Lists apparatus objects assigned to the fire effect.
Colors group
You can set three color properties for a fire effect using the color swatches
under Colors. Click a color swatch to display the software’s
Color Selector on
page 331 .
Inner Color Sets the color of the densest part of the effect. For a typical fire,
this color represents the hottest part of the flame.
Outer Color Sets the color of the sparsest part of the effect. For a typical fire,
this color represents the cooler, dissipating edge of the flame.
The fire effect is colored using a gradient between the inner and outer colors.
The dense areas of the effect use the inner color and gradually blend to the
outer color near the edges of the effect.
Smoke Color Sets the color of smoke for use with the Explosion option.
If you turn on Explosion and Smoke, the inner and outer colors animate to
the smoke color. If you turn off Explosion or Smoke, the smoke color is
ignored.
Shape group
You control the shape, scale, and pattern of flames within the fire effect using
controls under Shape.
Two options set the direction and general shape of flames.
Fire Environment Effect | 6499