2008

Video Color Check Checks for pixel colors that are beyond the safe NTSC
on page 7863 or PAL on page 7882 threshold and flags them or modifies them
to acceptable values.
By default, "unsafe" colors render as black pixels. You can change the color
check display by using the
Rendering panel on page 7560 of the Preference
Settings dialog
on page 7534 .
Render to Fields Renders to video
fields on page 7777 rather than frames
when creating animations for video.
Render Hidden Geometry Renders all geometric objects in the scene, even
if they are hidden.
Area Lights/Shadows as Points Renders all area lights or shadows as if they
were emitted from point objects, speeding up rendering time.
TIP This is useful for draft renderings, as point lights render much faster than area
lights.
NOTE Scenes with radiosity on page 5976 are not affected by this toggle, as area
lights do not have a significant effect on the performance of a radiosity solution.
Force 2-Sided 2-Sided rendering on page 7697 renders both sides of all faces.
Usually, you'll want to keep this option off to speed rendering time. You may
want to turn it on if you need to render the inside as well as the outside of
objects, or if you've imported complex geometry in which the face normals
are not properly unified.
NOTE This switch does not apply to objects that use the mental ray material Arch
& Design
on page 5458 . In such cases, turn on the material's Advanced Rendering
Options rollout >
Back Face Culling check box on page 5486 .
Super Black
Super Black rendering on page 7942 limits the darkness of
rendered geometry for video compositing. Leave off unless you're sure you
need it.
Advanced Lighting group
Use Advanced Lighting When on, the software incorporates a
radiosity
solution
on page 5976 or light tracing on page 5963 in the rendering.
Compute Advanced Lighting When Required When on, the software
computes radiosity when required on a per-frame basis.
5936 | Chapter 18 Rendering