2008

To choose an environment map:
1 Display the Material Editor.
You adjust the map's parameters with the Material Editor.
2 Choose Rendering > Environment.
3 Under Background on the Environment panel, do one of the following:
Click the Environment Map button. The Material/Map Browser
appears. Choose a map type from the list.
Drag a map to the Environment Map button. You can do this from a
map displayed in one of the Material Editor's sample slots, or from
any map button that has been assigned, either in the Material Editor
or from a projection light, and so on.
Drag a bitmap from the Material Editor's map preview to the
Environment Map button.
On the Environment panel, the name of the Environment Map button changes
to show the type of map you chose, and Use Map turns on.
After you have set up the map, you can later turn off Use Map to test rendering
the scene without the mapped background.
You have set up the environment map, but to assign a bitmap or adjust map
parameters, you need to use the Material Editor.
You can also create a standalone map in the Material Editor first, and then
choose it with the Material/Map Browser.
To put the map in the Material Editor:
Drag the Environment Map button to a sample slot.
The map is now in the Material Editor where you can adjust it by changing
its parameters.
To change the color and tint of global lighting:
1 Choose Rendering > Environment.
2 Click the color swatch labeled Tint.
A
Color Selector on page 331 appears.
3 Use the color selector to set the tint applied to all lighting except ambient
light.
Environment Panel | 6487