2008

Depth of field emphasizes the scooter.
The Depth-of-Field effect simulates the natural blurring of foreground and
background scene elements when viewed through a camera lens. Depth of
Field works by separating the scene in Z order into foreground, background,
and in-focus images. The foreground and background images are then blurred
according to the values set in the Depth of Field effect parameters and the
final image is composited from the processed originals.
NOTE When additional Render Effects are being applied to an image or animation,
the Depth-of-Field effect should be the last effect to be rendered. The order of the
rendered effects is listed in the Effects tab of the Environment and Effects dialog.
TIP To minimize sampling artifacts in out-of-focus areas with the default scanline
renderer, try using the Blend filter in the Antialiasing group of the
Render Scene
dialog
on page 5878 (on the Renderer panel).
Depth of Field Rendering Effect | 6481