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Depth Parameters
When Depth is selected as a channel, new parameters are available for
determining what parts of the scene should be rendered into the Depth channel
image.
Copy After choosing a camera with the None button, click Copy to use the
camera’s clipping planes to determine which part of the scene should be
rendered into the Depth channel image file.
None Enables you to select a camera to use for copying clipping planes.
Click the none button to activate it. The None button will turn green until a
camera has been selected in the viewport. The camera’s name will then be
displayed on the button instead of None.
Near Z Specifies the beginning distance from the camera that should be used
in determining where to start rendering the scene’s geometry in the depth
channel image file.
Far Z Specifies the ending distance from the camera that should be used in
determining where to stop rendering the scene’s geometry in the depth channel
image file.
Fit Entire Scene Makes all other Depth parameters unavailable and will
render the entire viewport’s scene geometry in the Depth channel image file,
automatically calculating the near and far Z required.
Film Grain Rendering Effect
Rendering menu > Effects > Environment and Effects dialog > Effects panel >
Add > Add Effect dialog > Film Grain
Film Grain is used to recreate the look of film grain in your rendered scene.
Film Grain also allows you to match film grain from source material used as
a background, such as an AVI, to the rendered scene created in the software.
When applied, Film Grain automatically randomizes to create the look of
moving frames.
6476 | Chapter 19 Effects and Environments