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Whole Image Affects the entire rendered image when chosen. This is useful
when the Blur effect dims your rendered image. By using Brighten and Blend
you can maintain the original colors of the scene.
Brighten Brightens the entire image.
Blend Blends the Blur effect and the Whole Image parameters with the
original rendered image. This can be used to create a soft-focus effect.
Non-Background Affects everything but the background image or animation
when chosen. This is useful when the Blur effect has dimmed your scene
objects but not the background. By Using Brighten, Blend, and Feather Radius,
you can maintain the original colors of the scene.
Brighten Brightens the rendered image except for the background image or
animation.
Blend Blends the Blur effect and the Non-Background parameters with the
original rendered image.
Feather Radius Feathers the Blur effect applied to the Non-Background
elements of your scene. When using Non-Background as a Pixel Selection you
will notice that the scene objects have a hard edge to their blur since the
objects are being blurred but the background is not. Use the spinner to feather
the blur and eliminate the hard edge of the effect.
Luminance Affects any pixels that have luminance values that fall between
it’s Min and Max spinners.
Brighten Brightens pixels that fall between the Minimum and Maximum
luminance values.
Blend Blends the Blur effect and the Luminance parameters with the original
rendered image.
Min Sets the minimum luminance value necessary for each pixel in order
for the Blur effect to be applied to the pixel.
Max Sets the maximum luminance value a pixel can have in order for the
Blur effect to be applied to the pixel.
Feather Radius Feathers the Blur effect applied to pixels that fall between
the Minimum and Maximum luminance values. When using Luminance as
a Pixel Selection the Blur effect can create a hard edge on the effect. Use the
spinner to feather the blur and eliminate the hard edge of the effect.
Map Mask Applies the Blur effect according to the channel selected and
mask applied through the Material/Map Browser. After selecting a mask you
must select a channel from the Channel list. Blur then examines the mask
and channel according to the values set in the Minimum and Maximum
Blur Rendering Effect | 6467