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Intensity Controls the overall brightness and opacity of the individual effect.
Higher values produce a bright, more opaque effect, and lower values produces
a dim, transparent effect.
Width Specifies the width of the streak, as a percentage of the frame.
Angle Specifies the angle for the streak. You can enter both positive and
negative values so, when animated, the streak rotates in a clockwise or
counterclockwise direction.
Taper Controls the taper of the individual spokes of the streak. Taper widens
or narrows the tips of the individual streak points. Low numbers create a sharp
point, while high numbers flare the points.
Sharp Specifies the overall sharpness of the streak. Higher numbers produce
crisp, clean, and clear streaks. Lower numbers produce more of a secondary
glow look. Range=0 to 10.
Glow Behind Gives the effect the ability to be displayed behind objects in
your 3ds Max scene.
Occlusion Determines how much the Lens Effects Scene Occlusion parameters
will affect the particular effect. The value entered determines what percentage
of occlusion set in the Lens Effects Globals panel will be applied.
Squeeze Determines whether the effect will be squeezed. When activated,
the effect will be squeezed according to Lens Effects Globals under the
Parameters panel in the Squeeze spinner.
Use Source Color Mixes the source color of the light or object you are
applying the effect to and the color or mapping set in the Radial Color or
Circular Color parameters. A value of 0 uses only the values set in the Radial
Color and Circular Color parameters while a value of 100 uses only the light
or objects source color. Any value between 0 and 100 will render a mix between
the source color and the effect’s color parameters.
Radial Color group
Falloff Curve Displays the
Radial Falloff dialog on page 6455 in which you
can set weights for the colors used in Radial Color. By manipulating the Falloff
Curve you can make the effect use more of one color or map than the other.
You can also use a map to determine the falloff when a light is used as a Lens
Effects source.
Lens Effects Rendering Effects | 6445