2008

that color should stop and the next should start. You can also use bitmaps
such as gradient or cellular to determine the radial color.
Falloff Curve Displays the Radial Falloff dialog on page 6455 in which you
can set weights for the colors used in Radial Color. By manipulating the Falloff
Curve you can make the effect use more of one color or map than the other.
You can also use a map to determine the falloff when a light is used as a Lens
Effects source.
Circular Color group
Circular Color determines the color of the effect by using four different color
swatches that are matched to the four quadrants of the effect. A map can also
be used to determine circular color.
Mix Allows you to mix between colors set in Radial Color and colors set in
Circular Color. Setting the spinner at 0 will only use values set in Radial Color
while setting the spinner at 100 will only use values set in Circular Color. Any
value between 0 and 100 will mix between the two values.
Falloff Curve Displays the
Circular Falloff dialog on page 6450 in which you
can set weights for the colors used in Circular Color. By manipulating the
Falloff Curve you can make the effect use more of one color or map than
another. You can also use a map to determine the falloff when a light is used
as a Lens Effects source.
Radial Size group
Determines the radial size around the particular Lens Effect. Clicking the Size
Curve button displays the
Radial Size dialog on page 6458 . Using the Radial
Size dialog you can create points on a line and move those points along a
graph to determine where the effect should be placed around the light or
object. You can also use a map to determine where the effect should be placed.
A check box is used to activate the map.
Lens Effects Rendering Effects | 6425