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Bright Filters the source objects based on their brightness values. The effect
is only applied to objects with a brightness above the spinner setting This
option can be inverted by clicking the I button next to the spinner
Hue Filters the source objects by their hue. Select the hue by clicking the
color swatch next to the spinner. You can choose hue values from 0 to 255.
The spinner beside the Hue color swatch lets you enter a variance level so that
the glow can find several different hues in the same range as the chosen color
Additional Effects group
Additional Effects allows you to apply maps such as Noise to your Lens Effect.
You can display the Material/Map browser by clicking the long button next
to the Apply check box.
Apply Applies the selected map when activated.
Radial Density Determines where and how much you would like the
additional effects applied. Clicking the Radial Density button displays the
Radial Density dialog on page 6453 . Using the Radial Density dialog you can
create points on a line and move those points along a graph to determine
where the additional effect should be placed around the light. You can also
use a map to determine where the additional effect should be placed.
Auto Secondary Lens Effect
Rendering menu > Effects > Environment and Effects dialog > Effects panel >
Add > Add Effect dialog > Lens Effects > Choose Auto Secondary, and click
the (>) arrow button.
Lens Effects Rendering Effects | 6421