2008

The size and intensity of the effect are at a maximum when the light is pointed
at the camera (or viewport).
Occlusion group
Occlusion is used to determine when a Lens Effect will be affected by an object
that comes between the effect and the camera. By using two spinners to
determine occlusion you can have scene objects realistically affect the look
of your effect. The outer radius will determine when another scene object will
begin to occlude and the inner radius will determine when the scene object
will cause the effect to reach maximum occlusion.
Inner Radius Sets the inner radius around the effect that another scene object
must intersect in order to completely occlude the effect.
Outer Radius Sets the outer radius around the effect that another scene object
must intersect in order to begin to occlude the effect.
Size Decreases the size of the effect when being occluded.
Intensity Decreases the intensity of the effect when being occluded.
Affected by Atmosphere Allows Atmospheric Effects to occlude Lens Effects.
Glow Lens Effect
Rendering menu > Effects > Environment and Effects dialog > Effects panel >
Add > Add Effect dialog > Lens Effects > Choose Glow, and click the (>) arrow
button.
Lens Effects Rendering Effects | 6397