2008
Keyboard > F10
Rendering creates a 2D image or animation based on your 3D scene. It shades
the scene's geometry using the lighting you've set up, the materials you've
applied, and environment settings such as background and atmosphere.
The Render scene dialog has multiple panels. The number and name of the
panels can change, depending on the active renderer. These panels are always
present:
■ Common panel on page 5929
Contains the main controls for any renderer, such as whether to render a
still image or an animation, setting the resolution of rendered output, and
so on.
■
Renderer panel on page 5946
Contains the main controls for the current renderer.
Additional panels whose presence depends on the active renderer include:
■ Render Elements panel on page 6144
Contains the controls for rendering various image information into
individual image files. This can be useful when you work with compositing,
image-processing, or special-effects software.
■
Raytracer panel on page 6030
Contains global controls for ray-traced maps and materials.
■
Advanced Lighting panel on page 5962
Contains controls for generating radiosity and light tracer solutions, which
can provide global illumination for your scene.
■ Processing and Indirect Illumination panels
Contain special controls for the
mental ray renderer on page 6039 .
At the bottom of the Render Scene dialog are controls that, like those in the
Common Parameters rollout on page 5929 , apply to all renderers. These are
described in this topic's “Interface” section, below.
TIP When you render a very large image, you might get a message that says “Error
Creating Bitmap,” or that says you are out of RAM. If this happens, turn on the
Bitmap Pager. You turn on the Bitmap Pager in
Rendering Preferences on page
7560 . The Bitmap Pager prevents a rendering from hanging because of overuse of
memory. On the other hand, it slows down the rendering process.
Render Scene Dialog | 5879