2008

8 Click Render.
To assign network jobs:
At this point, the Network Job Assignment dialog on page 6279 appears. Its
main purpose is submit the current job to the Backburner Manager with all
its render settings, including job name and net rendering specifics. The
Backburner Manager then takes over and begins the rendering process.
1 In the Job Name field, either accept the default name (the name of the
scene), or specify a new one.
2 Click the Connect button to connect the software to the Manager. After
a moment, your TCP/IP address appears in the field over the window,
and the Server appears in the window.
3 Click the server in the window so that its icon displays a green circle with
an arrow through it.
4 Click the Submit button.
NOTE Each job should have a unique output file name and/or path to avoid
overwriting output files. If you get an alert dialog that says, "Another job is
using the same output name," you can click the No button, click Cancel
to exit the Network Job Assignment dialog, and then change the output
name and/or path. Otherwise, you can click the Yes button and let the job
overwrite the frames from the other job in the queue.
5 The Job Assignment dialog goes away, and the rendering begins. The
Manager reports: Job (job name) submitted. The Server reports that it
has received the job, and then begins reporting each frame its completed.
6 At this point, you can open the next scene to be rendered, and then
repeat the steps, beginning with step 4 in the previous procedure.
Once youve submitted the jobs you want rendered, you can exit 3ds Max (do
not shut down the Backburner Manager or Server), or you can begin working
on a new scene, or editing an old scene. Keep in mind, however, that your
processor is spending most of its time working on rendering, so your computer
will slower than usual.
If you need to monitor the batch render processes, you can use the Backburner
monitor for that purpose. (See Understanding the Backburner Monitor in
the Autodesk Backburner Users Guide.)
Using Backburner for Batch Rendering | 6351