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2 Start 3ds Max, and load the first scene you want to batch render.
3 Open the Render Scene dialog and adjust the various rendering parameters
for the way you want to render the scene, including active viewport, file
output, etc.
4 Turn on Net Render in the Render Output group, and then click Render.
5 In the resulting
Network Job Assignment dialog on page 6279 , click the
Connect button.
6 Click the Submit button.
NOTE Each job should have a unique output file name and/or path to avoid
overwriting output files. If you get an alert dialog that says, "Another job is
using the same output name…," you can click the No button, click Cancel
to exit the Network Job Assignment dialog, and then change the output
name and/or path. Otherwise, you can click the Yes button and let the job
overwrite the frames from the other job in the queue.
7 Load the next scene you want rendered, and then repeat steps 4 through
7.
Once you’ve submitted all rendering jobs, you can exit 3ds Max, if you want.
If power is lost before all jobs are rendered (either by accident or by intentional
powering down of your computer), when you restart the Backburner Manager
and Server programs, the rendering process will resume where it left off.
Using Backburner for Batch Rendering
Using Backburner for batch rendering is a simple matter of starting the
software, running the Backburner Manager and Server programs, specifying
the scenes you want rendered, and then proceeding with the rendering. In
this case, Backburner coordinates a series of rendering tasks that are network
rendered on a single computer.
The process is very similar to rendering over a network. With network
rendering, the scenes you submit to the rendering queue are called 'jobs'. The
following steps show how to submit multiple jobs to the rendering queue.
Your system has to be properly configured in the TCP/IP protocol (see “Setting
Up TCP/IP on Windows-Based Backburner Components” in the Autodesk
Backburner Installation Guide) to perform Backburner batch rendering. If you do
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