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rendering. If this value is exceeded, an error message is logged for a failed
frame, and the frame is assigned to a different server.
Wait for MAX to Render Specifies the amount of time the manager waits
between when a server reports that it has started and finished rendering a
frame. If a server exceeds the specified value, it is flagged as "failed" by the
manager, and no more frames from that job are sent to it.
Wait for MAX to Unload When a job is complete, the manager tells the server
to unload the software, then waits for a reply from the server saying 3ds Max
is down and it's ready for a new job. This spinner specifies the amount of time
the Manager will wait for the Server to reply to this notification. If a server
exceeds the specified value, it is flagged as "failed" by the manager, and no
more frames are sent to it.
Connection to Manager group
Use this setting to specify the Manager for this job.
TCP Port Number Specifies the port number of the Manager to which this
job is to report.
Submit Job As radio button Specifies which platform your scene is rendered
on. Use this button when you want to render your scene on a different platform
(either 32- or 64-bit) from the platform where you created your scene. This is
particularly useful in situations where you are working on a given platform
which differs from the platform of the render farm. The most consistent results
are achieved when you submit jobs are created and rendered on the same
platform.
NOTE This is an advanced option provided to accommodate specific render farm
configurations. By default this option is set to the most compatible platform that
avoids rendering to platforms where data-loss may result.
Server Assignment Limit
Enable Limit Sets the maximum number of servers that will be allocated for
a specific job. This limit can be overridden with the Use Server Limit field in
the Backburner Manager General Properties dialog , so that the administrator
of a render farm can control job sharing globally.
MAX server count Specifies the number of servers.
6298 | Chapter 18 Rendering