2008
instructions in the previous topics ( Setting Up Directories on page 6273 , Sharing
a Directory
on page 6275 , and Mounting a Directory on page 6276 ), then you
know that a common map directory on the network is the best way to proceed.
Use the following steps to properly configure your paths on the machine
running the authorized copy of the software and on the servers meant for
render-only purposes.
See also:
■
Sharing a Directory on page 6275
■ Mounting a Directory on page 6276
Procedures
To add bitmap paths to the External Files panel from within the software:
1 Run the software on a machine running an authorized copy of the
program.
2 Choose Customize > Configure User Paths to open the Configure User
Paths dialog, and then click the External Files tab, if necessary.
3 Use the Add button to specify the paths (
UNC on page 7961 or mounted)
to every directory on the network where bitmap files are stored for
rendering. Make sure you use UNC or mounted directories, even if the
maps are on the local drive.
4 Click OK.
To add bitmap paths to render-only machines using the initialization file:
Use the following steps if you do not want to authorize the software on the
server machine(s).
1 Install the 3ds Max core software on the server station(s).
2 Copy the
3dsmax.ini on page 51 file from your authorized 3ds Max
workstation to the program directory of each of your server(s).
If you followed the previous procedure, the copied initialization file contains
information about UNC or mounted directories that stores the required bitmap
files.
6278 | Chapter 18 Rendering