2008
previous ActiveShade window was docked in a viewport, the viewport reverts
to the view it previously showed.
TIP You can drag and drop materials from the Material Editor on page 5188 to
ActiveShade windows and viewports, as you can with other viewports.
NOTE You can't make a maximized viewport an ActiveShade window, or
maximize an ActiveShade window.
ActiveShade Commands
When you right-click an ActiveShade window, the
quad menu on page 7300
displays an ActiveShade menu. This menu contains a number of
ActiveShade
commands
on page 5919 .
ActiveShade and Object Selection
If you select an object before you invoke ActiveShade, ActiveShade is done
only for that object. This can greatly increase the speed of ActiveShade.
Similarly, once the ActiveShade window is open, the
initialize and update
steps
on page 7703 (whether automatic or manual) are done only for the selected
object.
In a "docked" ActiveShade viewport, you can select objects by right-clicking,
turning on Select Object in the Tools (lower-right) quadrant of the quad menu,
then clicking the object you want to select. In an ActiveShade viewport, only
one object at a time can be selected.
TIP When an object in an ActiveShade window has a mapped material, select it
before you change a map or adjust its parameters.
What ActiveShade Does and Doesn't Do
For the sake of interactivity, the ActiveShade window is limited in what it will
and won't update interactively. An ActiveShade rendering is not necessarily
the same, and in general is less precise, than a final production rendering.
ActiveShade | 5913