2008

All errors are recorded in the appropriate log file. You can learn more about
log files in Configuring Backburner Log Files in the Autodesk Backburner Users
Guide.
Here are some of the error messages related to 3ds Max, along with a likely
cause, that you will see in the Errors tab of the Queue Monitor when a failed
server is selected:
ERR: ----- Render Error:
ERR: D:\MAPS\3DS.CEL [where this is the location of a map in the submitted
scene]
The Server could not find 3ds.cel in the local path specified, which means that
the path to this map is not been correct for network rendering. To fix the
problem, do one of the following:
If all maps are being shared from a single directory, make sure the directory
is correctly shared with full permissions. See Sharing a Directory on page
6275 .
Make sure that you have used either the full UNC path name for the
bitmaps or that the maps directory has been mounted to the same drive
letter on each machine. In this case, verify that particular path has been
added to the Configure User Paths dialog >
External Files panel on page
7526 of every server's local version of the software or that the particular path
was used when assigning bitmaps in the scene to be rendered.
Verify the bitmaps still reside in the shared directory.
Add an Alternate Map Path on the Network Job Assignment dialog that
points to the folder containing the missing map.
ERR: Object (UVW 1): Sphere01 requires texture coordinates and may not
render correctly
Open the scene and make sure the errant object is assigned texture coordinates.
This can be as simple as adding a UVW Map modifier to the object.
ERR: Frame error
Texture coordinates must be applied to the specified object to render it on
the server.
ERR: Load Error: Missing DLL'S
Following this error, you will also receive a listing of each of the missing DLLs
in the scene. Files needed by the server are not available to render the job.
Troubleshooting Guide | 6255