2008

Options group
Atmospherics Renders any applied atmospheric effects, such as volume fog,
when turned on.
Render Hidden Geometry Renders all geometric objects in the scene, even
if they are hidden.
Effects Renders any applied rendering effects, such as Blur, when turned on.
Area/Linear Lights as Point Lights Renders all area or linear lights as if they
were point lights, speeding up rendering time.
Displacement Renders any applied displacement mapping.
Force 2-Sided
2-sided rendering on page 7697 renders both sides of all faces.
Usually, you'll want to keep this option off to speed rendering time. You might
want to turn it on if you need to render the inside as well as the outside of
objects, or if you've imported complex geometry in which the face normals
are not properly unified. Default=off.
Video Color Check Checks for pixel colors that are beyond the safe
NTSC
on page 7863 or PAL on page 7882 threshold and flags them or modifies them
to acceptable values.
By default, "unsafe" colors render as black pixels. You can change the color
check display by using the
Rendering panel on page 7560 of the Preference
Settings dialog
on page 7534 .
TIP This is useful for draft renderings, as point lights render much faster than area
lights.
NOTE Scenes with radiosity on page 5976 are not affected by this toggle, as area
lights do not have a significant effect on the performance of a radiosity solution.
Super Black Super Black rendering on page 7942 limits the darkness of
rendered geometry for video compositing.
TIP Leave this off unless you're sure you need it.
Advanced Lighting group
Use Advanced Lighting When on, the software incorporates a
radiosity
solution
on page 5976 or light tracing on page 5963 in the rendering.
Compute Advanced Lighting When Required When on, 3ds Max computes
radiosity when required on a per-frame basis.
6228 | Chapter 18 Rendering