2008

Automatic Map Size group
Rendering to texture can choose a map size for you. Automatic map sizing is
enabled or disabled by a toggle on the
Output rollout on page 6204 . The controls
in this group specify how to create the map, when Automatic Map Size is
enabled. Automatic map sizing computes the total surface area of all objects
in the selection, then multiplies that value by Scale, and creates a square
texture map of those dimensions.
Scale The amount by which to scale the total surface area of generated
texture. Default=0.01.
Nearest power of 2 When on, rounds the map dimensions (length and
width) to the nearest power of 2. Default=off.
Min The minimum size, in pixels, of the length and width of the
automatically sized map. Default=32.
Max The maximum size, in pixels, of the length and width of the
automatically sized map. Default=1024.
Render to Texture:Add Texture Elements Dialog
Rendering menu > Render To Texture > Render to Texture dialog > Output
rollout > Click Add to add a texture element. > Add Texture Elements dialog
This dialog lets you choose which elements will be part of a baked material.
Each element is an individual bitmap. When you display a baked texture in
shaded viewports, some elements might not display.
NOTE If the Direct3D display driver on page 7594 is active, you can use a DirectX
viewport shader
on page 5297 to enhance baked texture display.
Render to Texture Dialog | 6213