2008
ComponentsMap Type
Lighting
Shadows
Specular
Lighting
Shadows
Diffuse
(none)Shadows
Shadows
Direct Light On
Lighting
Indirect Light On
Output into Normal Bump
Render Height Map into Alpha Channel
Normals
Lighting
Diffuse
Blend
Specular
Reflection
Shadows
Ambient
Self-Illumination
Refraction
(none)Alpha
(none)Height
For a fuller description of the rendered texture elements, see
Baked Texture
Elements
on page 6174 .
Render to Texture: Baked Material Rollout
Rendering menu > Render To Texture > Render to Texture dialog > Baked
Material rollout
6208 | Chapter 18 Rendering