2008

Target Map Slot Display all Map Types available to the materials assigned
to the objects selected minus the ones already slated for output in the current
Render To Texture session.
If more than one object is selected the all map types common to all the selected
objects will be listed. If you choose to Create New Baked on page 6208 , then
the slots for the new baked material type will be displayed.
Element Type This read-only field displays the type of element, such as
CompleteMap, that you specified when you added the element.
By default, the element name is the same as its type, but you can change it
using the Name field. Element Type remains constant.
Element Background Lets you set the background color of the
rendered output for the highlighted element.
Use Automatic Map Size When on, sets the texture size automatically, using
the values on the
General Settings rollout on page 6197 . When off, the texture
is the size specified by the following controls in this rollout. Default=off.
Width/Height Lets you specify dimensions for the texture. Range=0 to 8192.
Default=256.
NOTE Increasing texture resolution increases render time.
To force the texture to be square, often a requirement with realtime 3D
rendering engines, click the lock button next to Height.
Preset resolution buttons (128x128, ...) Click a button to specify a preset
resolution for the texture.
Selected Element Unique Settings group
The contents of the Selected Element Unique Settings group vary depending
on the active element. But the group always shows a list of toggles for various
components of a scene, and by default, all toggles are on.
The following table shows which components apply to which elements (if
the table shows none, the Selected Elements Unique settings group is not
displayed):
ComponentsMap Type
ShadowsComplete
Render to Texture Dialog | 6207