2008

Use Automatic Unwrap (The default.) When chosen, uses automatic
unwrapping, and applies an
Automatic Flatten UVs (Unwrap UVW)
modifier
on page 1769 to the objects whose texture is being rendered.
Sub-Objects These controls are for basing the rendered texture on a sub-object
selection of the source object.
Use Existing Channel When chosen, unwrapping uses an existing map
channel.
Channel When Use Existing Channel is active, lets you choose the
channel to use for unwrapping.
Use Automatic Unwrap (The default.) When chosen, uses automatic
unwrapping, and applies an
Automatic Flatten UVs (Unwrap UVW)
modifier
on page 1769 to the objects whose texture is being rendered.
Clear Unwrappers Clears the unwrap modifiers from the stack.
The radio buttons at the bottom of the rollout let you choose which objects
to bake. See
Render To Texture Dialog on page 6195 for procedures.
Individual Allows you to select each object and choose a set of output
maps and targets for it. The list will display all selected objects.
All Selected (The default.) Displays all the selected objects.
All Prepared The list will display all visible and unfrozen objects in the
scene, selected or not, which have unwrapped mapping on them.
Render to Texture: Output Rollout
Rendering menu > Render To Texture > Render to Texture dialog > Output
rollout.
This rollout lets you specify the elements to render and their attributes.
See also:
Render to Texture on page 6169
Render to Texture Dialog on page 6195
Render to Texture: General Settings Rollout on page 6197
6204 | Chapter 18 Rendering