2008

object; when All Selected or All Prepared is chosen, the options apply to all
selected or prepared objects.
Object Level When on, projects from the object level of the high-resolution
object. Default=on.
Put to Baked Material (The default.) When chosen, the object-level
projection is rendered in the baked material.
Sub-Object Levels When on, uses the active sub-object selection, and makes
the Mapping Coordinates group > Sub-Objects controls available. Default=on.
Put to Baked Material When chosen, the sub-object level projection is
rendered in the baked material.
The following options apply to sub-object rendering, when only a portion of
the geometry is being rendered to the normal bump map:
Full Size (The default.) When chosen, the size of the normal bump map
is the same as if all geometry were being rendered.
Proportional When chosen, the size of the normal bump map is fitted
to the size of sub-object selection. The Proportional Multiplier on the
Projection modifier's Reference Geometry rollout on page 1560 can change
the default size of the proportional map.
For example, consider a plane that is 4 segments x 4 segments. Each "poly" in
the plane is a separate sub-object, for a total of 16 sub-objects. If the output
Map Size is 64, the object rendering output is 64 x 64 pixels. If Full Size is
chosen, each sub-object rendering is also 64 x 64 pixels. If Proportional is
chosen, each sub-object rendering is 16 x 16 pixels. If you change Proportional
Multiplier to 2.0 in the Projection modifier, each sub-object rendering is now
32 x 32 pixels.
Mapping Coordinates group
Object These controls are for basing the rendered texture on the object level
of the source object.
Use Existing Channel When chosen, unwrapping uses an existing map
channel.
Channel When Use Existing Channel is active, lets you choose the
channel to use for unwrapping.
Render to Texture Dialog | 6203