2008
Object list
List of objects Shows all selected objects. Because the dialog is modeless, you
can change the selection while it’s open, and the list updates dynamically.
■ Name column Lists the object's name.
■ Map Channel column Lists the object's current map channel setting.
■ Edge Padding column Lists the object's current edge padding setting.
Selected Object Settings group
Enable When on, the Channel and Padding controls are used for individual,
all selected, and all prepared objects. When off, only selected object texture
rendering uses these settings; “whole scene” rendering does not. Default=off.
Padding The amount, in pixels, that edges are allowed to overlap in the
flattened (“unwrapped”) texture. Default=2 pixels.
If the baked texture shows visible seams when you view it in shaded viewports
or renderings, try increasing this value.
Projection Mapping group
This group contains the controls for generating a normal bump projection.
See
Creating and Using Normal Bump Maps on page 6182
Enabled When on, normal bump projection is enabled using a
Projection
modifier
on page 1556 . When off, the Projection modifier is not used.
Default=off.
To generate a normal map rather than a normal bump map, leave Enabled
turned off.
Modifier drop-down list When an object has been chosen, this list shows
the Projection modifier. If multiple Projection modifiers have been assigned,
their names are visible in the list as well.
Pick Click to designate the high-resolution object from which the Projection
modifier will derive normals. This opens the Add Targets dialog, which works
like the
Select From Scene dialog on page 168 to let let you select one or more
objects on which to base the normal map.
Options Click to open the Projection Options dialog on page 6214 , which
contains various normal bump projection settings. When Individual is chosen
(at the bottom of the Objects To Bake rollout), the options affect the selected
6202 | Chapter 18 Rendering