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Object and Output Settings group
This drop-down list lets you save presets comprising all current Render To
Texture settings, including map types and sizes, from a single object and then
load a preset onto any number of objects. Render To Texture presets use the
RTP filename extension. Presets contain all settings on the Objects to Bake
and
Output on page 6204 rollouts and the Projection Options dialog on page
6214 . The only exceptions are the Object Level and Sub-Object Levels radio
buttons in the Objects To Bake rollout > Projection Mapping group and the
Use Automatic Unwrap > Channel numeric values in the Objects To Bake
rollout > Mapping Coordinates group.
Preset Use the upper part of the drop-down list to choose an existing preset
to load. The preset is applied to all objects in the objects list. The list contains
up to the last 10 maps in the order that they were loaded or saved, with the
most recent at the top.
After you choose a preset to load, a dialog appears showing you the path and
name of the file containing the preset. Confirm or deny loading the preset by
clicking Continue or Cancel, respectively.
In addition, if Projection Mapping is enabled, the dialog might contain related
messages. For example, if the target object needs a Projection modifier, the
dialog suggests that you use the Pick function to add one.
Load Object Preset Lets you load a preset that’s not on the list. The preset
is applied to all objects in the objects list. This command appears only when
the list of objects contains one or more entries.
Save Object Preset Lets you save the current settings to a preset for later
reuse.
NOTE You can save a preset only when the list of objects contains a single entry.
Render to Texture Dialog | 6201