2008

Procedures
To bake an object's texture:
There are a lot of options for rendering to textures. These are the basic overall
steps.
1 Select an object.
Ideally, the object will have a texture assigned to it, or lights and shadows
that fall on it, and so on.
2 Choose Rendering > Render To Texture.
3 In the same dialog, go to the Output rollout.
4 Click Add, and in the Add Texture Elements dialog, choose the element(s)
you want to render.
5 Set Target Map Slots, if necessary.
6 Click Render.
The elements you chose to render are rendered to files, and the baked
texture is displayed in shaded viewports.
To bake the texture of multiple objects:
1 Set up the texture-baking parameters of each object you want to bake.
This corresponds to steps 2 through 5 of the previous procedure.
2 In the Objects To Bake rollout, change All Selected to All Prepared.
3 Click Render.
Textures are rendered for all the objects you previously set up.
6196 | Chapter 18 Rendering