2008
Overlapping UV Coordinates
Overlapping UV coordinates can cause rendering errors in Render To Texture.
The problem is especially noticeable on objects that have mirrored UVs, or
symmetrical mapping. If you are working with a character or other model that
has mirrored UVs, we recommend that you follow this procedure:
1 Either add an Unwrap modifier or go into an existing Unwrap modifier
where the symmetry exists.
2 Move half of the overlapping texture coordinates on the W axis so that
they’re slightly offset from the other half.
Render To Texture will use the texture coordinates with the higher W
value.
Edit Normals Modifier Makes Normal Bump Mapping Incorrect
Don't apply an
Edit Normals modifier on page 1284 to the low-res object.
Normal bump projection relies on the low-res object having standard normals,
and altering them causes normal bump maps to have unpredictable results.
Render to Texture Dialog
Rendering menu > Render To Texture > Render to Texture dialog
Rendering to texture, or “texture baking,” is controlled by this dialog. Most
of this dialog's controls are contained in its rollouts.
See also:
■
General Settings rollout on page 6197
■ Objects To Bake Rollout on page 6199
■ Output Rollout on page 6204
■ Baked Material Rollout on page 6208
■ Automatic Mapping Rollout on page 6211
Render to Texture Dialog | 6195