2008
Original scene surrounded by rendered-to-texture ambient occlusion maps of the floor
object
Top left: Samples=8; Spread=0.8
Top right: Samples=32; Spread=0.8
Bottom left: Samples=16; Spread=0.5
Bottom right: Samples=16; Spread=0.99
Component Options (Selected Elements Unique Settings)
For an ambient occlusion map, you can set the following unique settings:
Samples Sets the number of rays cast. More rays results in a smoother image.
Default=16.
6180 | Chapter 18 Rendering