2008
■ Render to Texture: Output Rollout on page 6204
■ Render to Texture: Baked Material Rollout on page 6208
■ Render to Texture: Automatic Mapping Rollout on page 6211
■
Render to Texture: Add Texture Elements Dialog on page 6213
■ Shell Material on page 5570
■ DirectX Manager Rollout on page 5297
■ LightMap Shader Rollout on page 5598
■ Metal Bump Shader Rollout on page 5599
Baked Texture Elements
Select objects. > Rendering menu > Render to Texture > Render to Texture
dialog > Output rollout > Click Add. > Add Texture Elements dialog > Choose
elements to render.
When you render to texture or “bake” a texture, you choose one or more
elements to render. These elements save aspects of the rendered scene: its
geometry, lighting, shadows, and so on. Some texture elements can display
in shaded viewports; others require a
DirectX viewport shader on page 5297
to view in 3ds Max.
When you add an element to render, it appears in a list in the
Objects To
Bake
on page 6199 rollout. In the list, you can disable or enable rendering of
that individual map, or select it to adjust which components it will include.
NOTE Automatically generated reflections and refractions do not work well with
rendered textures, although they are included in the Complete and Blend texture
maps.
The available element maps are described in the sections that follow.
Limitations of Composite and Blend Materials
If the object has a Composite or Blend material applied to it, only certain
elements render correctly. Which elements render correctly depend on the
renderer you are using.
6174 | Chapter 18 Rendering