2008
Banana object selected
3 Choose Rendering > Render To Texture.
4 A Render To Texture dialog on page 6195 appears. In this dialog, you
choose which
elements on page 6174 of the rendering you want to bake.
Elements are aspects of the rendering such as diffuse color, shadows,
alpha (transparency/opacity), and so on.
In this dialog, you can also choose various
display options on page 6181
for showing the baked texture in shaded viewports.
TIP If you have a Direct3D graphics display driver, you can use DirectX
viewport shaders
on page 5297 to view the baked texture in shaded viewports.
They show how the baked texture will appear on DirectX devices.
5 Click Render.
After you click Render in the Render To Texture dialog, a number of things
happen. (This is a typical set of events; the dialog gives you a lot of control
over how texture baking actually occurs.)
■ The elements you chose are rendered, each to its separate bitmap file.
6170 | Chapter 18 Rendering