2008

Interface
Lighting When on, the diffuse render element displays the color of objects
after lighting has been applied.
When Lighting is turned off, the element displays the diffuse color of objects
before the lighting gets applied. For textured objects, this will look like a 3D
projection of the texture. However, objects with a single color will look flat.
Render to Texture
Make sure the default scanline renderer or the mental ray renderer is the active
renderer. > Select one or more objects. > Rendering menu > Render To Texture
Rendering to texture, or "texture baking, allows you to create texture maps
based on an object's appearance in the rendered scene. The textures are then
baked into the object: that is, they become part of the object via mapping,
and can be used to display the textured object rapidly on Direct3D devices
such as graphics display cards or game engines.
You can render to textures using the
mental ray renderer on page 6039
Typical Texture Baking Method
1 Set up a scene with lighting.
Banana object in a lighted room
2 Select the objects whose textures you want to bake.
Render to Texture | 6169