2008
Max=300.0). If your scene is deeper than 300 units, you need to increase the
value of Z Max.
You can use the Update option to let the software automatically determine
the depth extents of objects in the rendered view.
Interface
Z Min The minimum distance to include in the Z-depth rendering. This is
a value in 3ds Max units, and cannot be less than 0.0. Default=100.0
Z Max The maximum distance to include in the Z-depth rendering. This is
a value in 3ds Max units. Default=300.0
Update Lets the software automatically determine the depth range of objects
in the rendered view. When on, after completion of a rendering, the software
changes the Z Min and Z Max values to reflect what the renderer determined.
Typically, you would make a single test rendering with this on, and then turn
off the check box.
Diffuse Texture Element Rollout
Main toolbar > Render Scene button > Render Scene dialog > Render Elements
panel > Render Elements rollout > Add button > Render Elements dialog >
Add Diffuse element to the elements list (or select an existing Diffuse element
in the list).
Rendering menu > Render > Render Scene dialog > Render Elements panel >
Render Elements rollout > Add button > Render Elements dialog > Add Diffuse
element to the elements list (or select an existing Diffuse element in the list).
The Diffuse render element displays the diffuse color component of objects
in the scene.
6168 | Chapter 18 Rendering