2008
want to select several objects at once, at a later time, you can assign them
all the same object ID in 3ds Max. By rendering with the object ID, this
information will be available in other applications.
You assign the object ID with the Object Properties dialog > General panel
>
Object Channel parameter on page 255 . A given object ID is always
represented by the same (arbitrary) color. The correlation between a specific
material ID and a specific color is the same in Combustion.
When an Object ID entry is highlighted in the
element rendering list on
page 6155 , the Object ID Element rollout appears on the Render Elements
panel. This rollout lets you choose whether to base the render color of a
given object ID on the object color or the Object ID. If you choose Object
Color, the render color is the object's base color, as shown on the Create
panel > Name And Color rollout and at the top of the other command
panels, and is not based on the Object ID. If you choose Object ID, an
arbitrary color is assigned to each object based on its Object ID.
■ Paint: The Paint component (surfaces) of Ink 'n Paint materials.
■ Reflection: The reflections in the rendering.
■ Refraction: The refractions in the rendering.
■ Self-Illumination: The self-illumination component of the rendering.
■ Shadow: The shadows in the rendering. This element saves black-and-white
shadows only. See
Compositing Rendered Elements on page 6150 .
NOTE The mental ray renderer does not include shadows created by global
illumination
on page 6096 and final gathering on page 6104 in the Shadow render
element output.
■ Specular: The specular component of the rendering.
■ Velocity: The motion information which can be used in other applications
for things such as creating motion blur or retiming an animation.
The Velocity element displays an additional
Velocity Element Parameters
rollout
on page 6165 .
■ Z Depth: A grayscale representation of the Z depth, or depth within the
view, of objects within the scene. The nearest objects appear in white, and
the depth of the scene in black. Intermediate objects are in gray, the darker
the deeper the object is, within the view.
The Z Depth element displays an additional
Z Element Parameters rollout
on page 6167 .
Render Elements Panel and Rollout | 6147