2008

Interface
Distributed Render When on, the mental ray renderer can use multiple
satellite or host systems for distributed rendering. The list specifies which
systems to use. Default=off.
NOTE The Net Render option on the Common Parameters rollout has no effect
on distributed bucket rendering.
The other distributed rendering controls are unavailable unless Distributed
Render is on.
Distributed Maps When on, specifies that all texture maps can be found on
each of the slave machines doing distributed rendering. This saves time by
avoiding the necessity for mental ray to distribute all the maps to each slave
via TCP/IP. When off, specifies that all maps used in rendering reside on the
local system; that is, the system on which you start rendering. Default=off.
If Distributed Maps is on but the maps are not found on the slaves, those maps
simply will not render on the slaves, and rendered output will be incorrect.
Also, an error message will appear in the mental ray message window.
If you are doing local rendering only, this setting has no effect.
Maps on all systems in distributed rendering must have exactly the same name
and directory path.
6138 | Chapter 18 Rendering