2008
“on,” distributed bucket rendering is enabled; if it is set to “no,” “false,” or
“off,” distributed bucket rendering is disabled. All other values of this variable
are ignored.
See also:
■
Translator Options Rollout (mental ray Renderer) on page 6122
Procedures
To use mental ray distributed rendering:
1 On the Render Scene dialog, go to the Processing panel. On the
Distributed Bucket Rendering rollout, turn on Distributed Render.
NOTE The Net Render option on the Common Parameters rollout has no
effect on distributed bucket rendering.
2 Click to select the names of those satellite or host systems you want to
use for distributed rendering.
You can click All to select all the host names in the list, or None to select
none of the hosts.
3 If other host systems have maps installed on them, with exactly the same
file names and path names as on your local host, turn on Distributed
Maps.
With Distributed Maps turned on, remote renderers can use their local
copy of maps, which saves time.
4 Render the scene.
Each system renders the buckets assigned to it. The final rendering appears
on your local system, with buckets “arriving” in an indeterminate order.
Example: To use mental ray distributed bucket rendering with Backburner:
This procedure demonstrates how to multiply the number of CPUs used for
rendering without having to purchase mental ray standalone licenses, using
the 3ds Max satellite technology.
If you have a few machines with 3ds Max licensed, and many machines
without, you can use both the distributed rendering technology and
Backburner so a rendering job would use 10 CPUs per Backburner server,
thereby increasing the rendering speed.
6134 | Chapter 18 Rendering