2008

Each satellite system must have the following files installed:
rayrc
raysat_3dsmax<X>.bat
raysat_3dsmax<X>.exe
raysat_3dsmax<X>server.exe
where <X> is the current 3ds Max version number.
You can use the 3ds Max installation program to install these files: see the
Installation Guide for more information.
In addition, information about each satellite should be stored in the
RAYHOSTS file on page 7907 . You can set up satellite systems by using the Add
button on the Distributed Bucket Rendering rollout, as described in the
Interface section, below.
Host Systems with SPM Licenses
When you use mental ray SPM licenses, remote hosts (that is, all systems other
than the one running 3ds Max) must have the mental ray renderer (ray.exe)
and a mental ray SPM license server running. To obtain this, you must run
the mental ray installer on all remote hosts, then configure and run the SPM
license server. Instructions about how to do so are provided with the mental
ray renderer sold by mental images.
Once the remote hosts have been configured to run a licensed instance of
ray.exe, you can use them for distributed rendering simply by naming them
in the
RAYHOSTS file on page 7907 . You can add hosts to the RAYHOSTS file
using the Add button described in the Interface section, below, just as you
would add a satellite processor.
Batch Rendering (Using Backburner or the Command Line)
You can launch distributed bucket rendering from the command line, using
3dsmaxcmd.exe.
If you use satellite processors, you cannot use Backburner to manage distributed
bucket rendering. When host processors have SPM licenses, you can use
Backburner to manage distributed bucket rendering.
You can use the environment variable MRMAX_OFFLINE_DBR_OVERRIDE to
control whether batch rendering uses distributed bucket rendering. The state
of this variable overrides the DBR enable flag. If it is set to yes, true, or
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