2008

Add Click to add a PASS file to the list.
If you choose a PASS file with a sequence number appended to its name,
3ds Max asks if you want to use the individual file or the entire sequence.
Delete Click to delete the highlighted PASS file from the list.
Merge Shader Lets you choose the shader used to merge the PASS files.
Clicking the shader button displays a Material/Map Browser so you can choose
the shader (when a shader is chosen, its name appears on the button). When
the toggle is on, this shader is used for merging.
IMPORTANT No merge shaders are provided with 3ds Max. This option is provided
for users who plan to write a custom merge shader appropriate to their particular
compositing project.
Render Elements group
This toggle is for when you are
rendering separate elements on page 6144 .
Render Final Image When on, renders a final, beauty pass in addition to
the separate elements. When off, renders only the elements. Default=off.
Mapping group
Skip Maps and Textures When on, rendering ignores maps and textures,
including projection maps, and uses only surface colors (diffuse, specular, and
so on). Default=off.
Turning off maps can be useful, and save time, when you are adjusting global
illumination.
Diagnostics Rollout (mental ray Renderer)
Rendering menu > Render > Render Scene dialog > Processing panel >
Diagnostics rollout
Main toolbar > Render Scene > Render Scene dialog > Processing panel >
Diagnostics rollout
Note: The Processing panel appears only when the mental ray renderer is the
currently active renderer.
mental ray Renderer | 6129