2008
TIP For some purposes, you might want to create the passes, then create a new
3ds Max scene with no objects, set the rendering resolution to match the passes,
you created, then merge the passes as described in steps 7 and 8 above.
Interface
Memory Options group
Use Placeholder Objects When on, 3ds Max sends geometry to the mental
ray renderer only on demand. Initially, the mental ray scene database is
populated only with the size (bounding box) and position of objects in the
3ds Max scene. When the mental ray renderer renders a bucket that contains
6124 | Chapter 18 Rendering