2008
Render Scene
Main toolbar > Render Scene
Rendering menu > Render
Keyboard > F10
Rendering "fills in" geometry with color, shadow, lighting effects, and so on.
This command opens the
Render Scene dialog on page 5878 , which lets you
set the parameters for rendering. Rendering creates a still image or an
animation. It shades the scene's geometry using the lighting you've set up,
the materials you've applied, and environment settings such as background
and atmosphere.
Rendering is multi-threaded and multi-processed on multiple-processor
configurations. A two-processor system can render in nearly half the time a
single-processor system can.
Rendering can also take place on multiple systems by using a network. See
Network Rendering on page 6231 . For the mental ray renderer, also see
Distributed Bucket Rendering Rollout (mental ray Renderer) on page 6131 .
Missing Mapping Coordinates
If the renderer finds a parametric object that requires mapping, it automatically
sets its Generate Mapping Coordinates toggle before rendering the scene. The
toggle remains set after the rendering is done.
In the following cases, however, 3ds Max is unable to supply mapping
coordinates automatically:
■ Non-parametric objects, such as imported meshes, don't have built-in
coordinates.
■ Some third-party (plug-in) objects aren't provided with mapping
coordinates.
5898 | Chapter 18 Rendering