2008
on the button. Use the toggle on the left to temporarily disable a shader that
has been assigned.
Lens Click to assign a lens shader. This component can be assigned one of
these shaders:
LibraryShader
lumeDistortion
lumeNight
3ds MaxShader List on page 5830 (Lens)
lumeWrap Around
Output Click to assign a camera output shader. These are the output shaders
you can assign:
LibraryShader
lumeGlare Shader (mental ray) on page 5825
lumeShader List on page 5830 (Output)
Volume Click to assign a volume shader to the camera. These are the volume
shaders you can assign:
LibraryShader
lumeBeam
3ds MaxMaterial to Shader on page 5829
lumeMist
physicsParti Volume
3ds MaxShader List on page 5830 (Volume)
6094 | Chapter 18 Rendering