2008
NOTE Contour shading does not work with distributed bucket rendering.
Enable When on enables rendering of contours. Default=off.
Click a button to change a shader assignment for adjusting contours. A default
is already assigned to the three components, as the button labels indicate.
Contour Contrast The contour contrast component can be assigned the
following shader:
LibraryShader
contourContour Contrast Function Levels
Contour Store This component stores the data on which contours are based.
It can be assigned the following shader, which has no parameters to set:
LibraryShader
contourContour Store Function
Contour Output The contour output component can be assigned one of
these shaders:
LibraryShader
contourContour Composite
contourContour Only
contourContour PS (PostScript)
To adjust the settings for a shader assigned to one of these components, drag
the shader's button to an unused Material Editor sample slot. Be sure to choose
Instance when prompted to use an instance or a copy. (If you edit a copy of
the shader, you will have to drag the sample slot back to the shader button
on the Camera Effects rollout before you see any changes take effect.)
Camera Shaders group
These controls let you assign mental ray camera shaders. Click a button to
assign a shader to that component. After a shader is assigned, its name appears
mental ray Renderer | 6093