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To change a contour output shader:
NOTE By default, only one contour contrast and store shader are provided with
3ds Max. You can adjust the contour contrast shader's settings; the contour store
shader has no parameters.
1 Click the button for the Contour Output shader.
The Material/Map Browser is displayed.
2 Choose a contour output shader from the Browser list, and then click
OK.
To assign a camera shader:
1 Click the button for a camera Lens, Output, or Volume shader.
The Material/Map Browser is displayed.
2 Choose a shader from the Browser list, and then click OK.
To adjust the settings for a contour or camera shader assigned on this rollout:
1
Open the Material Editor.
If you need to, arrange the open dialogs so you can see the Material Editor
and the Render Scene dialog at the same time.
2 Drag the shader button from the Render Scene dialog to an unused sample
slot in the Material Editor.
An Instance (Copy) Map dialog is displayed. Be sure to choose Instance, and
then click OK.
If you don't choose Instance, changes you make to the shader settings in
the Material Editor won't have any effect on the Render Scene dialog.
TIP If you forgot to choose Instance, change the shader settings as you
choose, and then drag the shader's sample slot or its Type button back to
the button in the Render Scene dialog, to update the Render Scene dialog's
copy of the shader.
The Material Editor displays the shader's parameters rollout.
3 Adjust the parameters.
6090 | Chapter 18 Rendering