2008
TIP Always use Hilbert order when you use placeholders (see the Translator
Options rollout
on page 6122 ) or distributed rendering (see the Distributed
Bucket Rendering rollout
on page 6131 ).
■ Spiral The buckets begin at the center of the image, and spiral outward.
■ Left to right Buckets are rendered in columns, from bottom to top, left
to right.
■ Right to left Buckets are rendered in columns, from bottom to top, right
to left.
■ Top-down Buckets are rendered in rows, from right to left, top to bottom.
■ Bottom-up Buckets are rendered in rows, from right to left, bottom to
top.
Frame Buffer Type Lets you choose the bit depth of the output frame buffer:
■ Integer (16 bits per channel) Outputs 16 bits per channel of color
information. This is the default output format.
■ Floating-Point (32 bits per channel) Outputs 32 bits per channel of color
information. This method supports high-dynamic-range imagery (HDRI).
Camera Effects Rollout (mental ray Renderer)
Rendering menu > Render > Render Scene dialog > Renderer panel > Camera
Effects rollout
Main toolbar > Render Scene > Render Scene dialog > Renderer panel > Camera
Effects rollout
Note: The Renderer panel appears only when the mental ray renderer is the
currently active renderer.
The controls in this rollout are for the camera effects
depth of field on page
6061 and
motion blur on page 6059 , as well as for contour shading on page 6080
and adding camera shaders.
mental ray Renderer | 6087