2008
World Space
A book in object space rests on a table in world space.
World space is the universal coordinate system used to track objects in the
scene. When you look at the home grid in the viewports, you see the
world-space coordinate system. World space is constant and immovable. By
convention, world-space coordinates are always expressed as XYZ coordinates,
as opposed to the UVW coordinates of
object space on page 7868 .
All objects in your scene are located in world space by their position, rotation,
and scale (their transforms).
Some
modifiers on page 7852 operate in world space. See World-Space Modifiers
(WSMs)
on page 1043 .
Space warps also operate in world space. A space warp defines an area in world
space that is affected by the space warp’s parameters. Any object that is bound
to the space warp is affected as it moves through the space warp’s area of world
space.
7976 | Glossary