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You can set the grid to attract from either side or both sides, and optionally
specify a maximum distance for attraction. You can also set the behavior to
act as though the grid extends infinitely along its plane.
Wander Behavior
In
crowd animation on page 4680 , the Wander behavior imparts a random
motion to delegates, letting you simulate meandering activity in which
delegates move and turn in a haphazard manner. The behavior works by
randomly picking a new direction, and then turning and moving in that
direction. You can specify how often to pick a new direction, how far to turn,
and how fast or slow to turn while moving.
Weight Curve
In the
Motion Mixer on page 7856 , weight curves define the amount of
influence a
clip on page 7855 or track on page 7951 has on the mixed animation.
On a
layer track on page 7825 , each clip has its own weight curve. On a
transition track on page 7959 , one curve defines the influence for the entire
track. On a
balance track on page 7723 , the weight curve determines the degree
of automatic balance compensation applied to the biped motion.
Wire
Particle Flow uses wires to show connections between events in
Particle View
on page 2730 . There are two types of wires: one that connects a global event
on page 7801 to a birth event on page 7728 , represented by a dashed blue line;
and one that connects a
test on page 7948 to a local event on page 7831 ,
represented by a solid blue line.
Glossary | 7971